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	<title>Blog &#124; Eric Paul Snowden &#187; Gadgets</title>
	<atom:link href="http://www.ericpaulsnowden.com/blog/index.php/category/gadgets/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ericpaulsnowden.com/blog</link>
	<description>The best media, design, and technology from across the web.</description>
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		<title>My thoughts on Steve Jobs&#8217; thoughts on Flash</title>
		<link>http://www.ericpaulsnowden.com/blog/index.php/2010/04/my-thoughts-on-steve-jobs-thoughts-on-flash/</link>
		<comments>http://www.ericpaulsnowden.com/blog/index.php/2010/04/my-thoughts-on-steve-jobs-thoughts-on-flash/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 18:51:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Applications]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash]]></category>
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		<category><![CDATA[iphone]]></category>
		<category><![CDATA[steve jobs]]></category>

		<guid isPermaLink="false">http://www.ericpaulsnowden.com/blog/?p=1406</guid>
		<description><![CDATA[<p>There are two companies that significantly effect the way I do my job, Apple and Adobe. The tools these companies provide make my job possible and make my life more connected. I love Illustrator, I love my iPhone, I love Photoshop, I love my Macbook, I love Lightroom and I love my iMac. Personally I&#8217;ve invested a lot of time learning Flash and continue to invest in it because I believe in the technology and where Adobe is going to take it. I think the future of Flash is (mostly) in Adobe&#8217;s hands. If they are able to innovate faster than a standard like HTML 5 they will be around for a while, and if not they won&#8217;t. Because of Apple they may loose some of their reach, but they have enough support to not go away any time soon. </p>
<p>There has been a war going on between Adobe and Apple for a while and <a href="http://www.apple.com/hotnews/thoughts-on-flash/" target="_blank">Steve Jobs&#8217; Thoughts on Flash article</a> is a big shot at Adobe. I agree that Apple should be able to support or not support any technology they choose, but I think there are some fundamental flaws in Steve&#8217;s letter, and I feel that he&#8217;s not genuine about his real reasons for banning the plugin. </p>
<p>Some thoughts on Steve&#8217;s points: </p>
<h4>First, there’s “Open”</h4>
<blockquote><p>Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc.</p></blockquote>
<p>For the most part I agree that open is better, but Apple choses to be open or closed on a product by product basis. </p>
<p>First of all, the app store is an incredibly closed system. You can only use Apple computers and Apple software to create Apple only apps that Apple approves one at a time and can reject for any reason. In fact, all the content you buy from Apple (except music) is locked with their own proprietary DRM. Not to mention their own plugin Quicktime lives at the core of many Apple products.</p>
<p>Also, the open web is not so open as most people think. There is a patent holder for H.264 and companies like Firefox (Mozilla) have chosen not to support the codec because of this. And does anyone remember the GIF debacle of the later 90s? Saying that Apple&#8217;s web strategy is open is not really true. </p>
<p>There are open source tools for creating Flash content. Steve is fundamentally wrong in saying you have to go to Adobe to get tools to create Flash. Yes, you are at the mercy of Adobe&#8217;s roadmap and their plugin, but there are several great non-Adobe tools for creating Flash content. </p>
<h4>Second, there’s the “full web”.</h4>
<blockquote><p>Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.</p></blockquote>
<p>My problem with the full web argument is a problem I often have with Steve, he doesn&#8217;t have to live in the real world. Apple is so focused on big brands like YouTube, ABC etc who have the time, manpower and money to simply shift from FLV to H.264 they don&#8217;t realize the impact this will have on many of their customers. This shift is a huge endevor for many large brands, and next to impossible for medium and small companies. People will make it happen, but to expect it to be as simple as flipping a switch shows a pretty big lack of understanding of the realities of their customers. Steve seems to think having big video partners on board is good enough, but how does shutting out smaller companies align itself with the open web, or the general tenants of the web at all? </p>
<h4>Third, there’s reliability, security and performance.</h4>
<blockquote><p>Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?</p></blockquote>
<p>I agree with most of Steve&#8217;s points here. Hopefully Flash 10.1 rectifies a lot of this but honestly Adobe has been dragging their feet on mobile for years and Apple has now leapfrogged them. </p>
<h4>Fourth, there’s battery life.</h4>
<blockquote><p>The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.</p></blockquote>
<p>This one is hilarious. We all know Steve uses an iPhone but I wonder what model he has. 10 hours? I&#8217;m lucky to get 5 with heavy use. I rarely make it through a work day without needing to plug in and I have push messages turned off and all my mail set to fetch manually. That said I don&#8217;t want any technology draining my battery faster and this is a legitimate concern. </p>
<p>I also agree about video needing hardware acceleration, but Apple just opened up hardware acceleration to third parties on the Mac, why couldn&#8217;t they do that on mobile? This is a limitation Apple has put in place, which again is their decision, but it&#8217;s unfair to position it as another companies shortcoming. </p>
<h4>Fifth, there’s Touch.</h4>
<blockquote><p>Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.</p></blockquote>
<p>Again, a totally reasonable point, but I&#8217;d rather have a bad Flash experience than none at all. And this only pertains to mobile web and not apps, where Flash does support multi-touch and apps would be built with this in mind. </p>
<p>Whether it&#8217;s a good idea to build all Flash sites or not is moot. Again, it&#8217;s a reality. People build all Flash sites and consumers should be able to access that content via a mobile device. </p>
<h4>Sixth, the most important reason.</h4>
<blockquote><p>It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms.</p></blockquote>
<p>I think Steve misses the point here. It&#8217;s not about getting Apple devs to use Flash, it&#8217;s about allowing Flash devs to have another outlet for their skills. I find it hard to believe any native app developer would move to a third party to create apps. Native development will always be superior, Steve is definitely right about this, but sometimes in the real world easier trumps better. Developers should be able to make that decision on their own and ultimately if Flash is slow to iterate like Steve suggests developers will make a different decision. </p>
<p>Final Thoughts.</p>
<p>In the end I think most people familiar with this space have always known that Flash is never coming to the iPhone. This is a business decision that Apple has a right to make, but I think their reasons for making the decision, and the reasons outlined in this article are not the same. There are some valid points here, some I fundamentally disagree with, and a few I think are incorrect. </p>
<p>Ultimately I hope Apple sees what this latest battle is all about, developers want more/easier ways to build for their platform. They want choice in tools and language and they don&#8217;t want to be forced to hire an engineer or spend 6 months learning Objective C to benefit from this amazing new ecosystem. Hopefully Apple is listening. </p>
]]></description>
		<wfw:commentRss>http://js-kit.com/rss/www.ericpaulsnowden.com/blog/p=1406</wfw:commentRss>
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		<title>Stickybits &#8211; Attach Comments or Media to any Barcode</title>
		<link>http://www.ericpaulsnowden.com/blog/index.php/2010/04/stickybits-attach-comments-or-media-to-any-barcode/</link>
		<comments>http://www.ericpaulsnowden.com/blog/index.php/2010/04/stickybits-attach-comments-or-media-to-any-barcode/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 15:16:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Advertising]]></category>
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		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://www.ericpaulsnowden.com/blog/?p=1203</guid>
		<description><![CDATA[<p>Stickybits is a service that lets you attach comments or media to any barcode. Instead of generating QR codes, you can make an object social by using the barcode it already has. To tag an object without a barcode you can either download a custom code to print yourself or buy Stickybits barcode stickers. </p>
<p>Download the Stickybits iPhone or Android application and track down a barcode. Using the app you can tag an object, view your tag archives, or see what other people have tagged near you. Each item <a href="http://stickybits.com/c/0835143000118" target="_blank">gets its own page on Stickybits.com</a> where you can comment, upload media and follow the conversation from the web. </p>
<p>Frankly, I&#8217;ve been waiting patiently for QR codes to matter but with companies like Stickybits using pre-existing targets, and the huge advancements in image recognition software QR has a hard road ahead. Stickybits is currently only on the iPhone and Android platform, but their unique strategy around making codes social may push them to the front of the pack.</p>
<p><a href="http://stickybits.com" target="_blank">Check out Stickybits and get the app here.</a></p>
<p>Thanks to<a href="http://www.iwasbombed.com/" target="_blank"> Jeremy Kutner</a> for introducing me to this one.</p>
<p><img src="http://www.ericpaulsnowden.com/blog/wp-content/uploads/2010/04/stickybits.jpg" alt="stickybits" title="stickybits" /></p>
]]></description>
		<wfw:commentRss>http://js-kit.com/rss/www.ericpaulsnowden.com/blog/p=1203</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Talking about the iPad with Alternative Press</title>
		<link>http://www.ericpaulsnowden.com/blog/index.php/2010/04/talking-about-the-ipad-with-alternative-press/</link>
		<comments>http://www.ericpaulsnowden.com/blog/index.php/2010/04/talking-about-the-ipad-with-alternative-press/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 00:17:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Atlantic]]></category>
		<category><![CDATA[Fanbase]]></category>
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		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://www.ericpaulsnowden.com/blog/?p=1258</guid>
		<description><![CDATA[<p>Check out my thoughts on how the iPad may effect the music industry at <a href="http://www.altpress.com/" target="_blank">AltPress.com</a>. Looks like I made the cut and was quoted a few times talking about the device. The interview was purely conceptual as none of us had seen the actual hardware, but I think everything we said holds up well post-launch. </p>
<p><a href="http://www.altpress.com/features/872.htm" target="_blank">Check out the full article here.</a></p>
<p><img src="http://www.ericpaulsnowden.com/blog/wp-content/uploads/2010/04/Screen-shot-2010-04-12-at-7.56.52-PM-e1271116769915.png" alt="Alternative Press Ipad Story" title="Alternative Press Ipad Story" /></p>
]]></description>
		<wfw:commentRss>http://js-kit.com/rss/www.ericpaulsnowden.com/blog/p=1258</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Adobe Flash Video: One Web. Any Screen.</title>
		<link>http://www.ericpaulsnowden.com/blog/index.php/2010/04/adobe-flash-video-one-web-any-screen/</link>
		<comments>http://www.ericpaulsnowden.com/blog/index.php/2010/04/adobe-flash-video-one-web-any-screen/#comments</comments>
		<pubDate>Fri, 02 Apr 2010 14:48:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Advertising]]></category>
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		<guid isPermaLink="false">http://www.ericpaulsnowden.com/blog/?p=1248</guid>
		<description><![CDATA[<p>Adobe released a new video today showcasing their upcoming Flash 10.1 and AIR 2 technology running on a multitude of devices. As part of the Open Screen Project you can see one of Atlantic&#8217;s new videos for artist B.o.B running in Flash during the piece. </p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/6u8ynaCPIoY&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6u8ynaCPIoY&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<p><a href="http://www.youtube.com/watch?v=6u8ynaCPIoY" target="_blank">Check out the video on YouTube.</a></p>
]]></description>
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		<title>JQuery Plugin for the iPhone</title>
		<link>http://www.ericpaulsnowden.com/blog/index.php/2010/03/jquery-plugin-for-the-iphone/</link>
		<comments>http://www.ericpaulsnowden.com/blog/index.php/2010/03/jquery-plugin-for-the-iphone/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 15:07:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Development]]></category>
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		<guid isPermaLink="false">http://www.ericpaulsnowden.com/blog/?p=1057</guid>
		<description><![CDATA[<p>JQTouch is a JQuery Plugin for the iPhone that lets you add animation to mobile websites similar to the interactions found in native applications. Developers just need to include the most recent version of JQuery from Google code, a JQTouch js file and some css to get up and running with native webkit animations, swipe events and image preloading. </p>
<p><a href="http://www.jqtouch.com/" target="_blank">Check out JQTouch here.</a></p>
<p><a href="http://www.jqtouch.com/preview/demos/main/#home" target="_blank">Check out JQTouch in action on a device here.</a></p>
<p><img src="http://www.ericpaulsnowden.com/blog/wp-content/uploads/2010/03/jqtouch.jpg" alt="JQTouch" title="JQTouch" /></p>
]]></description>
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		<title>QNX Connected Car case study on Adobe.com</title>
		<link>http://www.ericpaulsnowden.com/blog/index.php/2010/03/qnx-connected-car-case-study-on-adobe-com/</link>
		<comments>http://www.ericpaulsnowden.com/blog/index.php/2010/03/qnx-connected-car-case-study-on-adobe-com/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 15:04:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Atlantic]]></category>
		<category><![CDATA[Design]]></category>
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		<category><![CDATA[Fanbase]]></category>
		<category><![CDATA[Flash]]></category>
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		<guid isPermaLink="false">http://www.ericpaulsnowden.com/blog/?p=1035</guid>
		<description><![CDATA[<p>There is a new article on Adobe.com talking about the success of the Connected Car project by Alcatel-Lucent and QNX software. The article focuses on the development platform QNX has created for automobiles using Flash Lite, and mentions the success Atlantic had porting our Fanbase application to the platform. There is also a short quote by yours truly. A great project to be a part of and continued success to QNX. </p>
<p><a href="http://www.adobe.com/cfusion/showcase/index.cfm?event=casestudydetail&#038;casestudyid=906388&#038;loc=en_us" target="_blank">Check out the full article here.</a></p>
<p><a href="http://www.ericpaulsnowden.com/blog/index.php/2009/11/the-4g-connected-car-prototype/" target="_blank">Read more about our involvement in the project here.</a></p>
]]></description>
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		<title>Avatar Fanbase Launch and New Press</title>
		<link>http://www.ericpaulsnowden.com/blog/index.php/2009/12/avatar-fanbase-and-new-press/</link>
		<comments>http://www.ericpaulsnowden.com/blog/index.php/2009/12/avatar-fanbase-and-new-press/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 05:47:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.ericpaulsnowden.com/blog/?p=946</guid>
		<description><![CDATA[<p>Two mentions for Fanbase came out in the wake of our launch of the Avatar Soundtrack Fanbase. We worked alongside Fox to launch both <a href="http://widgets.atlrec.com/avatar" target="_blank">Fanbase Social</a> and <a href="http://getfanbase.com/avatar" target="_blank">Fanbase Desktop</a> for Avatar. </p>
<p>Check out the link on the official movie site below.</p>
<p><a href="http://www.avatarmovie.com/" target="_blank"><img src="http://www.ericpaulsnowden.com/blog/wp-content/uploads/2009/12/Screen-shot-2009-12-19-at-1.47.22-PM.png" alt="" title="Music link on the Avatar Website" /></a></p>
<p>We also received two great mentions for the platform with <a href="http://bit.ly/4p1iTO" target="_blank">TrendHunter.com</a> calling Fanbase &#8220;trail blazing music promotion&#8221; and <a href="http://bit.ly/7SuA5D" target="_blank">GetToTheFuture.com</a> giving us a great review. Check it out!</p>
]]></description>
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		<title>The 4G Connected Car Prototype</title>
		<link>http://www.ericpaulsnowden.com/blog/index.php/2009/11/the-4g-connected-car-prototype/</link>
		<comments>http://www.ericpaulsnowden.com/blog/index.php/2009/11/the-4g-connected-car-prototype/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 04:18:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<category><![CDATA[alcatel lucent]]></category>
		<category><![CDATA[applications]]></category>
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		<category><![CDATA[connected car]]></category>
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		<category><![CDATA[innovation]]></category>
		<category><![CDATA[launch]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[ng connect]]></category>
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		<guid isPermaLink="false">http://www.ericpaulsnowden.com/blog/?p=744</guid>
		<description><![CDATA[<p><a href="http://www.ericpaulsnowden.com/blog/wp-content/uploads/2009/11/photo-2.jpg"><img src="http://www.ericpaulsnowden.com/blog/wp-content/uploads/2009/11/photo-2.jpg" alt="photo-2" title="photo-2" class="alignleft size-full wp-image-749" /></a></p>
<p>Today Alcatel-Lucent and QNX announced the 4G connected car prototype in New York. As part of the NG Connect program (an ecosystem built around 4G connectivity) Atlantic Records was proud to create a version of our award winning Fanbase platform for the music fan on the road. The car contains 4 internet connected screens allowing for an in car music experience like never before. </p>
<p>Check out a (shaky) video of an early version of Fanbase running in the car. </p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/xRJJjoxwtOA&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/xRJJjoxwtOA&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>NG Connect also launched a micro site with detailed information on the program and the prototype. </p>
<p><img alt="" src="http://www.ngconnect.org/ecosystem/images/connectedCarPanel.jpg" title="Connected Car Partners" class="alignleft" width="480" height="293" /></p>
<p><a href="http://www.ngconnect.org/ecosystem/connected-car.htm">Check out a video on the connected car staring yours truly.</a></p>
<p><a href="http://www.ngconnect.org/ecosystem/connected-car.htm#2">Details on all the participants.</a></p>
<p>The press buzz surrounding the launch was great, with some standout coverage from Wired, Mashable and Reuters.</p>
<p><a href="http://www.wired.com/epicenter/2009/11/next-generation-car-dashboard-talks-to-the-cloud/">Wired</a></p>
<p><a href="http://mashable.com/2009/11/03/4g-concept-car/">Mashable</a></p>
<p><a href="http://www.reuters.com/article/pressRelease/idUS132638+04-Nov-2009+PRN20091104">Reuters</a></p>
<p> A great overview video from CNN.</p>
<p><script src="http://i.cdn.turner.com/money/.element/script/3.0/video/evp/module.js?loc=dom&#038;vid=/video/technology/2009/11/04/tech.internet.pimpmyride.car.cnnmoney" type="text/javascript"></script><noscript>Embedded video from <a href="http://money.cnn.com/video">CNNMoney.com Video</a></noscript></p>
<p>As well as a great Fanbase mention.</p>
<p><a href="http://www.nyconvergence.com/2009/11/fanbase-provides-music-for-lte-connected-car.html">NY Convergence</a></p>
<p>A full press rundown can be found on the NG Connect site.</p>
<p><a href="http://www.ngconnect.org/ecosystem/connected-car.htm#4">The complete list</a></p>
<p>Check out the video below for an overview of the car and the possibilities that a nationwide 4G network can bring.</p>
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]]></description>
		<wfw:commentRss>http://js-kit.com/rss/www.ericpaulsnowden.com/blog/p=744</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Designing iPhone apps using Adobe Flash CS5 and AIR</title>
		<link>http://www.ericpaulsnowden.com/blog/index.php/2009/10/designing-iphone-apps-using-adobe-flash-cs5-and-air/</link>
		<comments>http://www.ericpaulsnowden.com/blog/index.php/2009/10/designing-iphone-apps-using-adobe-flash-cs5-and-air/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 05:23:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Applications]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Product Development]]></category>
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		<category><![CDATA[adobe]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[applications]]></category>
		<category><![CDATA[developer tools]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.ericpaulsnowden.com/blog/?p=714</guid>
		<description><![CDATA[<p>Arguably the biggest announcement from Adobe&#8217;s MAX conference last week was the (future) ability to create iPhone applications using Flash CS5. There were several sessions that materialized shortly after the announcement, but this session by Arno Gourdol was by far the most useful and practical. Check out the video below.</p>
<p><object width="425" height="256"><param name="movie" value="http://images.tv.adobe.com//swf/player.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="FlashVars" value="fileID=2350&#038;context=162&#038;embeded=true&#038;environment=production"></param><embed src="http://images.tv.adobe.com//swf/player.swf" flashvars="fileID=2350&#038;context=162&#038;embeded=true&#038;environment=production" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="256"></embed></object></p>
]]></description>
		<wfw:commentRss>http://js-kit.com/rss/www.ericpaulsnowden.com/blog/p=714</wfw:commentRss>
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		</item>
		<item>
		<title>Incredible Mobile Interfaces</title>
		<link>http://www.ericpaulsnowden.com/blog/index.php/2009/08/incredible-mobile-interfaces/</link>
		<comments>http://www.ericpaulsnowden.com/blog/index.php/2009/08/incredible-mobile-interfaces/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 21:24:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Applications]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Product Development]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[interface design]]></category>
		<category><![CDATA[mobile ui]]></category>

		<guid isPermaLink="false">http://www.ericpaulsnowden.com/blog/?p=220</guid>
		<description><![CDATA[<p>Some pretty amazing mobile interfaces from UI and graphics studio TAT (The Astonishing Tribe). They are a Swedish firm that already has work on 270 million devices. If you think the panacea for mobile design is located in Cupertino, these videos may make you think different. </p>
<h4>TAT Augmented ID</h4>
<p>Augmented ID is a TAT concept that visualizes the digital identities of people you meet in real life. With a mobile device and face recognition software from Polar Rose, Augmented ID enables you to discover selected information about people around you. All users control their own augmented appearance, by selecting the content and social network links they want show to others. Modifying your augmented ID is easier than fixing your hair in real life and, of course, TAT Cascades will make sure you look great!</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/tb0pMeg1UN0&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tb0pMeg1UN0&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<h4>JuggleUI</h4>
<p>Multitasking can be a natural and useful part of the user experience. Juggle UI allows users to conveniently get an overview of all open apps. By using touch surfaces outside the screen, it is easy to switch between different applications and to transfer content between them. The user can access the open applications at any time by swiping a finger over the touch surface to the right. Content can be copied and stored on a clipboard and accessed at any time by swiping a finger over the touch surface to the left.</p>
<p><object width="425" height="340"><param name="movie" value="http://www.youtube.com/v/8WSqhzCMztI&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8WSqhzCMztI&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="340"></embed></object></p>
<h4>Nexus</h4>
<p>A TAT Cascades powered demo with a range of new exciting features; portrait and landscape effects, widgets, touch unlock, dragndrop and LinkFlow. It is easy to differentiate still based on the same underlying application code &#8211; allowing for a lot more extensive customization within the same development time.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/8EKlV2IG7Hg&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8EKlV2IG7Hg&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<h4>Glassy</h4>
<p>This demo shows how you can have attractive UIs work, with excellent performance, on mid-range platforms. Giving you the ability to spice up your UIs on legacy platforms and a platform that from scratch has been designed and optimized to be CPU and RAM efficient. It pushes FPS performance without the need for hardware acceleration</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/_b5CkysB72o&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_b5CkysB72o&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<h4>TAT Foldout UI Demo</h4>
<p>This 3D demo was developed by TAT for Mobile World Congress 2009 in cooperation with Texas Instruments. Foldout UI is a Cascades implementation on the Texas Instruments OMAP3430 platform, using Open GL|ES 2.0 and hardware acceleration. The demo shows a unique utilization of 3D in combination with touch input. It challenges traditional UI paradigms with its flip-through navigation and foldout design. Realistic materials, physics, shaders and other effects give a real-life experience to the GUI.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/FtR_zA9elrM&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/FtR_zA9elrM&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><a href="http://www.tat.se/" target="_blank">Check out their full portfolio here.</a></p>
]]></description>
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